Archive for Art Stuff

5 Derivative Works Based on Edvard Munch’s “The Scream”

Edvard Munch’s expressionist painting “The Scream” is one of the most recognizable works of art today. Multiple versions were created using pastel, oils and tempra between 1893 and 1910. There were even intentions to quickly create more reproductions of the image when Munch created a lithograph of the piece in 1895.

Popular artist, Andy Warhol, even produced silk prints of “The Scream” in 1983-1984 in order to desacralize the art even further by mass-producing it for the pop-conscious and high-consumerist fad culture of the 1980s.

The iconic face of the anguished foreground character in “The Scream” was undoubtedly injected into the minds of a whole new generation of movie-goers when Wes Craven’s aptly names “Scream” franchise hit cinemas in 1996.

The Ghostface antagonist in “Scream” wears a mask that was influenced by a novelty mask created in the 1991-1992 Halloween season by Fun World employee Brigitte Sleiertin, which in turn referenced Munch’s painting. The costume is the highest sold and worn costume in the United States. Due to its rapidly growing popularity, by the time Scream 3 hit theatres in 2000, the mask was referenced in many commercials and other television shows shortly after–Beverly Hills 90210, Dawson’s Creek, Sopranos, Simpsons and Robot Chicken to name a few–cementing the visual even more firmly in the minds of the general public.

The Doctor Who character, named quite antonymously “The Silence”, appears in the 2011 episode “The Impossible Astronaut” and bares a striking resemblance to Munch’s character which The Silence was partially based on.

It’s no surprise that geek culture has latched on to the popularity of this memorable work of art to create derivative works depicting popular fictional characters for yet another generation.

This design, titled “The Star Scream” by artist “ninjaink” depicts the Decepticon, Star Scream, in the foreground while the robot-god and universe killer, Unicron, hovers over Cybertron.

This art piece by artist “ben6835” depicts The Joker in the foreground with a scattered set of aces as Batman, The Dark Knight, approaches; Gothem City is silhouetted in the cityscape with the Bat Signal looming in the blood-red sky.

Artist “ben6835” offers another version of the parody, this time depicting evil sorcerer, Skeletor, in the foreground agonizing over the recently empowered Adam as he transforms into He-Man, his nemisis.

In this parody, artist “meowza” implants Homer Simpson into a simplified scene based on Munch’s painting. There was no title attached to this piece, but it’s hard to not assume its called anything other than “The Argh!”.

Lastly, we have here “The Meep” by artist, James Hance, featuring the Muppet, Meep, as he goes through the “meep meep meep” motions of his trademark high-anxiety panic attack.

These five mashup examples are only a sampling of what has turned into a well-established troupe online. It’s a safe bet for any artist to use Edvard Munch’s “The Scream” as the subject of their parody if their intention is for fans to have an immediate awareness of the reference.

They may not capture the intensity of the colours or the emotion in the lines that Munch intended, but there remains a suggestive subtext to the parodies that adds a layer to the narrative–at least for the geek-inclined–whether intended or not. There lies the genius intrinsic to the composition of the original work of art.

Cross-Draw Kid Digital Art Commentary

I’m currently working on a new series of digital art pieces focusing on a golden age comic called “Western Adventures”, specifically featuring the character Cross-Draw Kid. I thought it would be cool to give some thoughts about my process. I wish I had stage-by-stage saved files to better demonstrate the process, but perhaps that’ll be something I do for a future blog! For now, I’ll keep it simple and treat it more like plain-ol’ commentary.

 
I wanted to show a before and after shot of the page I used for the first piece. I started with a full-page opposed to only one panel which is usually the case. The particular challenge to using a full-page “base” for the digital manipulations is finding a way to modify what’s already there in order to add design elements that are unique to me. When starting with a panel, for example, there’s more opportunity to personalize it because it tends to leave a lot of negative space to play with.

Showing the side-by-side images below you can see that I zoomed in to crop out the title and covered most of the bottom scroll-text with two panels from later in the story. The reasons I do things are both intuitive and intentional.

The intuitive  part of the process exists at the start when I start layering things, cropping things, adding filters, using the airbrush tool, masking things, adding text, etc. For the most part during this stage, I trust gut feelings to stumble upon “happy accidents” that guide me to a path I want to take.

The intentional part is when I start applying basic elements and principles of art to re-affirm the aspects of the piece I want to highlight. I use colour to unify the piece and guide the eye around. I use patterns to both flatten layered elements on the same plane (the grunge artifacts) as well as add texture (the comic dots and shirt). I added two simple things to this piece to help frame the Cross-Draw Kid better (the dead tree and birds). I cropped and repeated the title “Cross-Draw Justice” and placed it on a highlight coming from the sun in order to re-enforce the vertical framing created with the lower scroll and panels and the original “Cross-Draw Kid” title bar.

The best thing about making these is discovering things as I go. Layers are my friend. Textures are my friend. Filters are my friend. Moving layers around, or changing filters, or duplicating elements after I get something I like sometimes create whole new opportunities for the piece. Some examples are below.

 
If there are those out there who’ve always wanted to create digital art, I say go for it! There’s no better way to get better than to just create, create, create. Get comfortable with the tools and software you want to use slowly, then add new things to the process, experiment with it, and then create some more. The advice I’ll always stand by is: Don’t give up, don’t feel defeated, don’t stop creating. Enjoy!

Some More Raven Nevermore Cover Designs

I’m not yet through fooling around with options for the design of Raven Nevermore #1. A couple things came to my thoughts while working on this. The first was that my line scanned in was just too too thick and would have to be re-drawn at a larger scale and more detail added.

Second, my thoughts kept going back to one of my biggest inspiration artists: Dave MacKean. I always loved that he could put a cover together without referring directly to the subject as a figure. That’s always been one of the main goals I wanted to tackle with the Raven Nevermore covers because I make use of so much symbolic stuff threaded into the plot. Non of it is directly ESSENTIAL to the plot, but for those interested in catching the subtle things, it’s filled with treats.

Other artists I can’t get out of my head for different reasons are Ben Templesmith (30 Days of Night, Fell, an others) for his use of layered textures to create backgrounds and convey feelings, mostly those of creepiness and supernatural horror, and Jock (Losers, Scalped, and others) for his very clean, strongly graphic design, covers that always seem to capture a very artistic composition.

Anyways, here’s a few more examples of my cover design process. It’s taken on another layer of importance for me because now I’m focusing on what the look and feel for the entire series should be based on my final result.

Here’s where I focused on just creating a rich background to work with. Total win on those birds as a Photoshop brush… awesome time saver! I ended up liking this quite a bit and may even make a print of it for myself. AS a comic cover, it’d be quiet “unorthodox” I’d imagine… although, sometimes just THINKING that makes me WANT to use it for the very purose of breaking conventions. Alas, that’s another topic entirely…

Here, I zoomed in the figure, cleaned up the edges a bit just to see how it’d sit on the background. It became evident to me that for a final I’d definitely have to work larger and add more detail. I also realized that I’d have to add fuller colours. That’s when it hit me that this direction was not where I wanted to go. I wanted to attempt flatter planes of texture as much as possible for the cover’s direction. I’m not sure I can convey exactly WHY I wanted this… I think in my head it’s connected to the exploration of “layers” within the story itself–on a character level as well as on a plot level (and even symbolic level). In any case… it was time for me to explore more iconographic options.

My first direction was to try something with a bit of “silent eeriness”, something more simple and clean (except for the grunge scratches of course). I used the previous background for the pattern of a crow’s silhouette and kept the new background desaturated.

Aaaaannnddd… this leads to the most current incarnation where I went in the opposite direction and made it darker. This has the strongest appeal to me so far. I like how the layers worked with each other, I like the cityscape on the bottom third representing Cog Town (and even the Watchtower is in there), and I like the sort of “woodcut” look of the crow-man thingy (notice the dark claw?!). I added more bird flocks to the cityscape to add some perspective (even though it’s entirely a flat collage plain), and I added the dead tree and some grunge ink to the raven’s body to break the form up some more.

Will I keep going with these? Perhaps, perhaps. But it may be time for me to explore issue 2′s themes and see if I can create a cohesive visual flow with these!

New Design for the Raven Nevermore #1 Cover

I’ve been playing around with / learning stuff with Photoshop lately. I’ve been taking it pretty serious for the last 2 months in particular. I’m starting to get comfortable enough now that I’m fiddling with mixing traditional methods with digital methods, layering them all up and building up the expressive texture I’m a huge fan of.

The first result of this mix is the cover to Raven Nevermore #1 (or trade). It’s not 100% for sure, but it’s something that’s been on the mind for a very long time.

Currently, Emmanuel Xerx Javier has done a spectacular job with the first 5, but deep down inside I feel this motivation to add something of myself to the book’s style. Hopefully the first 4 issues will be ready for release in Spring 2012! Exciting times ahead!

“Lorelei of Loon Lake” Series Complete

I was able to get the last three pieces of this series done. The series can be found on the art collection page for the “Lorelei of Loon Lake” series.

This series was fun to work with although it does ends with a pretty morbid conclusion, but alas, that is the story of Lorelei of Lone Lake! It comes from a golden age comic called “Web of Mystery #2″ published in 1951 by Ace Books. It was a series that collected short pulpy strange tales of suspense and mystery.

A man, named Roy, hears an urban legend about the hauntings from Loon Lake. Fearless of such rumors he goes for a night swim (stupid Roy). During a dive he knocks himself unconscious and meets Lola. They talk and she shows Roy her home in a submerged cave. Lola pleads for his help so that she can rest because she is so very tired. Roy gains consciousness and submerges, but becomes restless himself. The next day he sets out with diving gear to search the lake, determined to find the submerged cave home of Lola. He discovers only bones with an ankle trapped under a root… and flowing, flowing red hair.

This series will very soon be printed on canvas and I can’t wait to see what it all looks like! Pics to come!

“She Came From the Lake”, XEI, September 2011

“Beautiful Stranger”, XEI, September 2011

“Quiet and Peaceful”, XEI, September 2011

“Drowning Dream Fantasy”, XEI, September 2011


“Deep Breathe”, XEI, September 2011

“Twisted Roots”, XEI, September 2011