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Tyr Wyrmwood: Dragon Hunter #1 (Full Issue Released)

I’ve been meaning to get these pages set up and ready for the web for weeks now!

Tyr Wyrmwood: Dragon Hunter was a comic book issue I wrote about a year ago. I found an artist online named Giannis Milonogiannis, a young artist from Greece with the kind of talent and work ethics that are more likely found in well-seasoned commercial pros. I have no doubt he’ll find a sweet corner all his own in that space, but in the meanwhile I’ve been previleged to have had him lend his skills to bring Tyr Wyrmwood alive. A very stong recommendation of mine is for people to check out his future sci-fi cyberpunk series Old City Blues; there are 4 issues online to be read for free, and the series just got collected into a hardcover by Archaia coming in June.

Right off the bat I keyed into Giannis’s personality and ws stoked! I wanted to figure something out that was modeled to what he’d like to work on. We struck up an email conversation about some ideas and after a few suggestions, and a few days later, the Tyr Wyrmwood premise was set to roll out with concept art coming in.

I think I wrote the script in 3 days and Giannis spit out the pages like a machine and was done in about 3 weeks. Later on the script got re-written here and there while lettering and Giannis dropped in some tones that really helped kick the art up a notch above awesome, to “more awesome”!

This was one of those great collaborative experiences that make me confident about following the dream I’m following right now with XEI Books. The short of the dream is: Get shit done. It’s a crude way to put it, sure, but it’s concise.

I hope you all enjoy this 22-page introduction to a series I’d LOVE to find a place for so that I can keep it going (preferably with Giannis Milonogiannis of course). Pages will be released every Monday, Wednesday and Friday so stay tuned!

READ ISSUE FOR FREE

Lone Stranger Pitch: Page 5 of 8

The Claytons don’t know how do make friends. You know what they say: It’s harder to make friends than it is to make enemies… actually I also have no idea if “that’s what they say”, but I’d like to imagine it’s true if they don’t. Whoever “they” are.

I’m pretty sure somewhere while working on Lone Stranger notes and such I picked up Deadwood Season 1. I lost a week of doing anything productive after that, including writing. I watched all the extras, all the commentary, I devoured it all and was still hungry. That experience locked down that comfy feeling a writer kind of needs in order to confidently tackle a new genres and subjects they are unfamiliar with.

Deadwood is brilliant and I recommend it for lovers of westerns and NON-lovers of westerns… probably because it’s not really about cowboys and indians (although there was that one episode…), it’s about the formation of a town during the gold rush and the dynamics the developed between the people in that town who had money to spend, and business to run, and no government getting in the way of how the power figures wanted to run things.

The way the series was put together on a writing level was a great inspiration to me and my personal writing tendencies. You can watch the extras and listen to the commentary for all three seasons and learn how David Milch (creator) would dynamically alter scenes even during production and filming. He let the character goals dictate the scene even if it wasn’t scripted at first, then he and his team would work to incorporate the changes for the next set of days filming. It was mad genius, it required guts, and it required confidence in your characters (and actors who portrayed them, of course).

The inspiration and knowledge gleaned from watching and listening to Milch during all three seasons ensured me that it’s ok to let go of plot points for the greater good. Let the characters guide the story, don’t force the story onto the characters. Character development can tell a story all by itself!

I do wish sometimes, during writing and re-writing Raven Nevermore issues 1-8, that I had a team of writers to bounce ideas off of about continuity and structure much faster and more efficiently…

Lone Stranger Pitch: Page 1 of 8

“Lone Stranger” was an 8 page pitch idea I put together about 2 years ago with artist Emmanuel Xerx Javier, and lettered by Thomas Mauer. I figure enough time has passed and I don’t want it sitting in my backup folders hiding anymore!

Enjoy Page 1 of 8 for your amusement every Monday, Wednesday and Friday for the next 2.5 weeks!

The premise will be obvious on the first page: What if Clint Eastwood was an introverted grey alien trying to just find a place to call home in 19th-century America?

It funny how long it takes to notice something right in front of your eyes so many times and for so many hours (of color tests and such). The town should be called “Dry Water Gulch” but it’s mistakenly named on the sign: “Dry Water Gluth”. This will be fixed digitally sometime in the future. No need or rush to resolve this now :) .

Come back for more “behind the scenes” goodness behind this pitch concept!

New Project in the Works: Tyr Wyrmwood, Dragon Hunter

Well, I can’t contain myself any longer and I must put this somewhere. I wrote a script a few months back while taking a break from Raven Nevermore. I wanted something more episodic-based that I could come to here and there and tell closed stories with a threaded main arc–much like television episodes. The two day brainstorm and concept crunch document put together this baby: Tyr Wyrmwood: Dragon Hunter!

I found an artist via the web–I think on ConceptArt.com after seeing his portfolio–and reached out to him because I loved his dynamic line work and felt it’d be perfect for a new project of some sort… even though I had no idea what. His name is Giannis Milonogiannis, an artist from Greece, with a style I just had to have on SOMEthing. he has both a DeviantArt site and  Flickr gallery worth checking out. You can say that his art somehow influenced my brainstorm since I was back-and-forthing with him to iron out what HE would be interested in taking on before “Tyr Wyrmwood” was even figured out as a title and name of the main character.

He is an extremely quick artist due to his loose linework, very responsive and creative with design requests, and most importantly a positive joy to work with! The first issue was done in just over 2 weeks, maybe 3. It’s a 22-page black and white comic and I will likely letter this one.

I’m very certain I’ll be releasing this one free on the web somehow–not sure yet, but I’ll keep you informed! In the mean time, Giannis finished the cover and I tweaked it and did layout for what might be a final version… also, no idea yet as it’s still early on.

I just know I am eager to keep this one going. It’s a fun departure from the intensive “high concept” story threading that exists in Raven Nevermore.

PS: The above image is the SECOND design I tweaked after saving over the first one by accident with another file then closing Photoshop. Ya… noob mistake, but in the end I kinda like the second round better anyways. I’ll post the first as it exists only in jpg form now for kicks below.

Raven Nevermore Gets Re-Structured and Lessons are Learned

Over the last three or four weeks I’ve been faced with a personal journey that has taught me a lot about writing, a lot about editing, and a lot about letting stuff go and being okay with changing stuff completely. This post is more personal but the lessons I learned are worth putting out there. Many, as you shall see, are point that you must have heard other authors and creators talk about.

In summary I am writing and producing my own original graphic novel entitled “Raven Nevermore”. The complications came about after completing issue #2. The Editor/Letterer I have on board, Thomas Moore of the Pop Gun anthologies and much much more, made a comment about the abrupt and unfullfilling… ness… of how it resolves the tale thus far. This comment aligned with my personal thoughts about some plot points I planned on bringing up later via flashbacks and such. I also wanted something left a mystery in case I could put a second collection together later on.

What Thomas accomplished then was something greater than just suggesting I expand issue #2 by 6 pages to fill out the ending. I was faced with coming to terms with some much more profound change to the entire production. The bonus to the difficult journey is that I get a new kick ass fight scene focusing on Dante, Corvan’s son–seeing the pages always makes the hardship worth it!

Here is a summary of the lessons learned:

Adding More  Pages

I needed to go back to issue #1 and add pages to set up earlier plot points that would be resolved through the 6-part series instead of left hanging for a possible second collected trade. The fact that I had to go back to material written a year ago became more daunting than I would have imagined. Writing NEW pages, which I thought would be fun and easy, turned out to be much harder to do because it involved thinking about all 6 issues in a complete, closed, fashion. Issue #1 and #2 will now be 28-pages long instead of 22-pages. Issues #3 to #6 will likely go to 28-pages as well now that they will just be collected into one book. Issue #4 has been expanded into issue #5 and the entire origin plot will be fully resolved in issue #6 which deals with the “big bad” that was going to carry through maybe 24 issues.

Change Plot Flow

I needed to change plot flow because I’m removing some flashbacks and executing these scenes in the present timeline which required me to deliver seeds differently, more cautiously, but still drop the seeds required for future payoff later. I had to decide what needed to get introduced faster and ensure I could deliver a payoff. I had about 24-issue summaries planned out. Parts and pieces of those 24 issue summaries are now within the SIX issues. Instead of each issue buffering main plot points between other side-stories with the main/major payoff at issue #24, plot points were all condensed, simplified, and delivered as the final complete trade  payoff.

Production Length and Cost

On the production level, I had to come to terms with the additional 30% financial investment. I committed to expanding the series to 6 issues instead of 4 issues, and make each issue a 28-page standard instead of 22-page, which causes me to re-structure the financial framework and ensure the project remains within my financial means! Seeing as I am choosing to be jobless to see much of my projects through to the end this year, this additional cash flow arrangement demanded I really look at me commitment to the project, my willingness to believe in the final product, and my determination to persevere against the odds.

Close the Series

Finally, and most importantly, I decided to tell a CLOSED story that ends at issue #6 and complete the collected trade book as a stand alone origin story… because, well, I could never know if this series WOULD continue and that wouldn’t be fair to those who supported it, nor to me for all the work done thus far. Many creators have trouble letting things go, or changing things; this too proved to be a hard lesson in self-editing.

Ultimately, the BIG PICTURE needs to be kept in mind: The final goal of the big picture needs to be greater than individual elements.